How many times have you seen these words “LF Healer and/or Tank for <insert random instance here>, last spot!”? Probably almost as many times as you’ve written them your self. For some unknown reason, which I’m going to try to figure out, most people has a DPS-character as their main. Since the majority of any instance or raid group consists DPS I’m not saying it should be the other way around, I’m merely wondering why it so. Blizzard tried to lure more people into tanking with a completely new class, but I’m willing to bet at least 3/4 or more has DPS as their main specc. The majority of the WoW crowd just seems to prefer DPS-ing, or rather just really dislike tanking and healing.
Personally, I’m the complete opposite. Playing a mage, hunter or rogue is fine when soloing, but for me they tend to get dull very quickly when raiding and instancing. What I miss the most when playing one of my DPS-characters is the sense of making a difference. With the exception of enrage timers and the healer going OOM (which means you’re really not doing your job properly) there is little you can do wrong. Sure you can slack a bit or mess up your rotation, but pulling 2,5k dps instead of 2,7k dps rarely means that the group will wipe. Perhaps it’s this somewhat more relaxed play style that appeals to people?
I’ve raided actively and seen most of the content since MC up to Ulduar. Two out of three of the characters I’ve raided with have been healers. My current main and most experienced character is a Resto Druid and I’m usually the guy who is told to keep the MT alive. A lot of people who find healing boring says it’s just a game of whack-a-mole. After a Sarth 2D run a few days ago I can honestly say that it has a lot more to it than just “filling up green bars”. Here’s a list of what I need to do/keep track of at any given moment during that fight while MT-healing.
- Make sure the MT is close to full health (obviously)
- Make sure all of my 3 HoT’s are rolling on the tank
- Make sure Lifebloom blooms every first or second roll, or not at all, depending on my mana
- Checking if Wild Growth is off cool down and who to heal with it
- Watching out for void zones, flame walls (while keeping in range of the tank and possibly announcing which side on Vent) and adds
One slip up during those incredibly intense minutes could mean a dead MT and a raid wipe. And this is exactly why I love healing so much. The constant pressure that requires me to be on my toes (hooves?) at all times. Thinking about it, I can see why most people would rather not play a role that requires full attention for 4 hours straight.
When it comes to tanking my experience is restricted to a few TBC instances as prot Pally and instances between 10 and 68 as a feral druid. Overall I think tanking is alright, it’s just a bit too much hassle, which is exactly why I can see why some people might not like healing. Most of all it’s PUG’s that scared me away from tanking. When doing instances while leveling most people rarely bother with stuff like marking, having prio targets etc etc. Even letting the tank pull has become a rarity. All of this makes learning to tank while leveling a real pain in the arse, especially when you get yelled at for not holding aggro after a wipe. And I thought healing was an ungrateful job, tanking feels like baby sitting 4 3-year olds at the same time. One thing is certain, there is nothing I love more than a decent tank! All respect to those who take on this ungrateful job!
As with most things it comes down to a matter of taste. I might find tanking to be a bit too stressfull, DPS too little, but healing just right. Ask someone else and you’ll probably get a different answer. No matter what I will argue that DPS-ing could be made more interesting. Adding things such as proccs and events are steps in the right direction, but not enough. Too keep from adding another paragraph I’ll save that topic for another post!