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Archive for the ‘rant’ Category

Welcome to the third and final instalment in this series, where I look  at the jerks of Warcraft who go around masquerading as ‘really nice guys’. My apologies for getting this post out a little later than planned. You see I could have just gone after my nemesis and been done with it, but instead I decided to hold a massive tournament, for no real tactical benefit, and basically just to waste people’s lives in a crude effort to show how great I am. Oh wait, that wasn’t me, that’s this week’s target of my unbridled scorn and derision: Tirion ‘I’ve got a shiny sword’ Fordring.

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Work, work!

So today at the place where I intern there was a big crisis – a ton of information booklets for some prospective TAs needed to be done by the end of the day. Cue me dropping everything in order to put together 8 massive booklets complete with snazzy pictures. My colleagues were well impressed, commenting on my aptitude for combining text, pictures and information in a functional but pretty format. My instant reaction to this, was “It’s easy – I do this kind of thing with my WoW interface all the time!”. It was true, I do have a lot of practice at positioning items on a screen to find a good balance. It’s hardly rocket surgery!

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Welcome to the second instalment of this series, where I decide to let the truth be known about certain supposed ‘good guys’ who are stomping around the lore being complete jerks. Having shown how A’dal is actually an evil mastermind, today I will be dealing with a terrible threat which may one day soon be released upon Azeroth. The true horror of the forthcoming Cataclysm is not Deathwing or the falling property prices in Darkshore, but takes the form of a rather annoying hybrid boy-hero, known as Med’an.

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When it comes to Warcraft lore, I can’t get enough of it. I love the stuff. Great story arcs, gorgeous settings, cool and exciting characters. However there a few characters in the lore who I’m fond of. In fact I find them intensely annoying! The funny thing is, its not the usual suspects like Garrosh Hellscream or Varian Wrynn (despite what I did to his face), essentially because whilst they can be annoying, they are annoying because of the flaws written into their character, which is totally acceptable. No, the ones that really piss me off are often the “good guys”. You know the ones, the guys who aren’t content with just being a hero and have to go around highlighting how made of win they are. So, in my next few posts I’m going to release my well-deserved fury on my top 3 nice-guy jerks of Warcraft. To start us off, this week I’ll be looking at A’dal.

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So, uhm, wow! Yeah… Where to begin? I rarely comment on recent news but this really caught my attention. In case you’ve been living in a cave for the last couple of days, there has been two major changes. That we will have “points” much like the honor points we got in PvP instead of PvE emblems. And more controversially 10-mans and 25-mans will drop the same item level gear, but 25-mans will drop more gear, emblems (points) and money per player. You can read the full post on the points conversion here, and the post on equal loot in 10-mans and 25-mans here.

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Whenever I’m asked if I thought the game has gotten better in Wrath or not, I will generally say that it has gotten better. But there are, as I’ve mentioned in some previous posts, some exceptions. Having spent quite some time thinking about things I’d like to see come back in Cataclysm, I thought I would share them.

Epic dungeons

When I say epic dungeons I’m not referring to the loot in 5-mans, but rather the size and layout of them. With TBC Blizzard started introducing shorter and more linear 5-mans, they pretty much became the standard in Wrath. I’m not saying there is anything wrong with them, some times you only got three-quarters of an hour or so to spare and just want to pop in, kill a couple of bosses and then log off again. Other times however I find myself wanting to invest a bit more time. While I could do several short dungeons or just do the same several times, it’s not the same, I want to go exploring and experience an epic adventure.

The first place to come to mind is Blackrock Depths. The place is a maze, but in a good way. With its rich lore, multitude of bosses and the many paths you can take to get to the king, you really get the sense of being on an adventurer. Dire Maul, Mauradon and the Blackrock Spire also springs to mind, in fact almost all the vanilla instances gives me this feeling of adventure. While the 5-mans of TBC and Wrath are rich with lore and amazing scenery, they rather feel like they were made to be invaded by a gang of five. You’re constantly being led in the right direction and there is never any question of where to go. As mentioned this is nice at times, but I’d love to get lost in one of Cataclysms new dungeons like I have so many times in Sunken Temple. Why do I have to raid to get that feeling of epicness?

A clear path of progression

I’ve had a go at the badge system before, so I’ll try to keep this short. While it (the badge system) may be useful for gearing up alts and getting that last piece of loot you wanted but never got while your guild were raiding that particular instance, it does have it flaws. The most serious one in my opinion is letting players skipping content completely. With every expansion there will be people who raid for the first time, or people who start raiding again after a long break. By handing these players gear that allows them to bypass a lot of the content, some of which is meant to be introductory to raiding. They go from facerolling heroics where neither DPS or avoiding standing in the fire™ is very important at all and thus are thought they can safely ignore it. A week or two after they set their first foot into the current last or second to last tier of raiding and, with some exceptions, screw up royally.

I can see that Blizzard means well with the badge system, but I believe that there must be some better way of doing it. What if (and I’m pulling ideas out of my arse here, mind you) you had to get the Siege of Ulduar or The Antechamber of Ulduar in order to unlock triumph to drop from heroics, it could work the same way with Naxx where you had to clear a wing or two in order for conquest to drop from heroics. Make it all account based and you would still be able to gear up alts and reach the higher level content quite fast, although not as fast as before, without completely skipping content. I’m not trying to sound elitist, the people I’m talking about are the ones who make your job a ton harder when they could spare you with very little effort on their own part. It’s the guys who go somewhere with no concept of anything, the ones who always claim that it’s your fault when someone dies, even though they just took a giant yeti to the face or decided to hug a blood beast.

This rant turned out to be a bit longer than planned so I think I’ll divide it into parts of two or three. Feel free to leave some feedback on my ideas and what you miss from the pre-Wrath days.



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Unnatural Selection

Windsoar is celebrating six months of blogging by offering to serve as a muse for her readers. Here is my inspiration:

If you had to choose a single class to remain faithful to for the next 3-6 months, what would you choose? For the purpose of this question, this is a newly rolled character, not one that you are currently attached too ^^ In that scenario, how would you level (quests or dungeons) would you stop to smell the roses, or high-tail it to 80?

Wow, uhm. This is actually a question I’ve asked myself a few times. How would I approach the game if I had to start all over from scratch? I suspect Windsoar had a peek at my characters tab and figured I was an altoholic, intending for me to really have to twist my brain on this one.

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